Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b3
Issue ID
866978
Regression
Yes
Full screen non native resolution setting in Windows builds creates a cropped window
When you create a build in Windows and you set the resolution to a different setting that the native resolution of the monitor having it set to full screen the application opens in a cropped window that starts at top left corner of the screen and extends as much as the set resolution.
1. Create a new project and save the empty scene.
2. Build the project for Windows.
3. Run the build and choose a resolution different thatn the one of the monitor. In smaller resolutions is much more clear. Set the application to be fullscreen.
4. Observe that the application doesn't render correctly and it is not full screen.
Reproduced on Windows
Reproduced with: 5.6.0b2, 5.6.0b3
Not reproducible: 5.6.0b1, 5.5.0p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Texture Compression default texture format is set to PVRTC when building via script BuildPipeline.BuildPlayer
- [Android][GameActivity] APK built with Development Build enabled gets flagged as having Malware
- Default name of manually created Global Light 2D GameObject differs from the one included in the initial project Scene
- Option for "Acceleration Structure Build Flags" cannot be toggled when Lightmaps have been Generated for a Mesh Renderer
- Lights in Batch keep resetting to 0 in the Light Batching Debugger when a new GameObject is created and the mouse cursor is hovered over the Inspector window
Add comment