Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0p2
Issue ID
862936
Regression
No
[OSX] Reimporting project with .mb files switches their meshes
1. Open the project
2. Open "Models" folder in Project window.
3. Observe 3 .mb files: constructor.mb (containing ConstructorMesh)
gifts.mb (containing GiftsMesh)
objects.mb (containing ObjectsMesh)
4. Right click on Assets folder -> Reimport all
Expected: project is reimported and files stay the way they are described in step 3
Actual: some mesh appears under another .mb file
Reproduced on: 5.4.4f1, 5.5.0p3, 5.6.0b3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
This is a duplicate of issue #858080