Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.3f1
Issue ID
855485
Regression
No
[CloudBuild] Building iOS and Mac standalone builds with Cloud Build results in unbaked lighting
When Cloud Build is used to build Mac standalone or iOS builds, the produced builds have unbaked lighting as opposed to local builds.
Steps to reproduce:
1) Open the attached project.
2) Enable Cloud Build.
3) Build for Mac/iOS.
A cube is visible in the scene. It is lit differently between local and cloud builds - when using Cloud Build, the cube is not lit properly and results in dark color (should be bright red). Switching between Graphics APIs (OpenGL - Metal - OpenGL) seems to fix the issue.
Reproduced on:
5.5.0f3, 5.4.3p2, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added on some Android devices in "com.unity3d.player.UnityPlayerActivity/2D Colour Attachement"
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not always matching search term correctly
Add comment