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Fixed in 2018.1.X

Won't Fix in 2018.2.X

Votes

0

Found in

2018.1.0b5

Issue ID

1001194

Regression

No

[2D] [Animation] Sprite disappears from scene after attempting to generate Bone GOs (cannot be undone)

2D

-

[2D] [Animation] Sprite disappears from scene after attempting to generate Bone GOs (cannot be undone)

Package Versions:
"com.unity.2d.common":"1.0.5-experimental",
"com.unity.2d.animation":"1.0.8-experimental"

Steps to Repro:
- Import sprite
- Add Bones but do not properly rig it
- Add the sprite to a scene and attach a Sprite Skin
- Click on Generate Bone GOs

Result:
The sprite disappears (cannot be undone). Going to the Sprite Editor and properly rigging the sprite and then generating new Bone GOs does not fix this either.

This error also appears:

IndexOutOfRangeException: Index 0 is out of range of '0' Length.
Unity.Collections.NativeArray`1[UnityEngine.BoneWeight].FailOutOfRangeError (Int32 index) (at C:/buildslave/unity/build/Runtime/Export/NativeArray/NativeArray.cs:225)
Unity.Collections.NativeArray`1[UnityEngine.BoneWeight].CheckElementReadAccess (Int32 index) (at C:/buildslave/unity/build/Runtime/Export/NativeArray/NativeArray.cs:111)
Unity.Collections.NativeArray`1[UnityEngine.BoneWeight].get_Item (Int32 index) (at C:/buildslave/unity/build/Runtime/Export/NativeArray/NativeArray.cs:132)
UnityEngine.Experimental.U2D.Animation.SkinJob.Deform4 (Int32 i) (at C:/ProgramData/Unity/cache/packages/staging-packages.unity.com/com.unity.2d.animation@1.0.8-experimental/Runtime/SpriteSkinJobs.cs:76)
(wrapper unbox) UnityEngine.Experimental.U2D.Animation.SkinJob:Deform4 (int)
UnityEngine.Experimental.U2D.Animation.SkinJob.Execute () (at C:/ProgramData/Unity/cache/packages/staging-packages.unity.com/com.unity.2d.animation@1.0.8-experimental/Runtime/SpriteSkinJobs.cs:55)
Unity.Jobs.IJobExtensions+JobStruct`1[UnityEngine.Experimental.U2D.Animation.SkinJob].Execute (UnityEngine.Experimental.U2D.Animation.SkinJob& data, IntPtr additionalPtr, IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, Int32 jobIndex) (at C:/buildslave/unity/build/Runtime/Jobs/Managed/IJob.cs:30)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

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