Search Issue Tracker
Fixed in 2018.1.X
Won't Fix in 2018.2.X
Votes
0
Found in
2018.1.0b5
Issue ID
1001194
Regression
No
[2D] [Animation] Sprite disappears from scene after attempting to generate Bone GOs (cannot be undone)
[2D] [Animation] Sprite disappears from scene after attempting to generate Bone GOs (cannot be undone)
Package Versions:
"com.unity.2d.common":"1.0.5-experimental",
"com.unity.2d.animation":"1.0.8-experimental"
Steps to Repro:
- Import sprite
- Add Bones but do not properly rig it
- Add the sprite to a scene and attach a Sprite Skin
- Click on Generate Bone GOs
Result:
The sprite disappears (cannot be undone). Going to the Sprite Editor and properly rigging the sprite and then generating new Bone GOs does not fix this either.
This error also appears:
IndexOutOfRangeException: Index 0 is out of range of '0' Length.
Unity.Collections.NativeArray`1[UnityEngine.BoneWeight].FailOutOfRangeError (Int32 index) (at C:/buildslave/unity/build/Runtime/Export/NativeArray/NativeArray.cs:225)
Unity.Collections.NativeArray`1[UnityEngine.BoneWeight].CheckElementReadAccess (Int32 index) (at C:/buildslave/unity/build/Runtime/Export/NativeArray/NativeArray.cs:111)
Unity.Collections.NativeArray`1[UnityEngine.BoneWeight].get_Item (Int32 index) (at C:/buildslave/unity/build/Runtime/Export/NativeArray/NativeArray.cs:132)
UnityEngine.Experimental.U2D.Animation.SkinJob.Deform4 (Int32 i) (at C:/ProgramData/Unity/cache/packages/staging-packages.unity.com/com.unity.2d.animation@1.0.8-experimental/Runtime/SpriteSkinJobs.cs:76)
(wrapper unbox) UnityEngine.Experimental.U2D.Animation.SkinJob:Deform4 (int)
UnityEngine.Experimental.U2D.Animation.SkinJob.Execute () (at C:/ProgramData/Unity/cache/packages/staging-packages.unity.com/com.unity.2d.animation@1.0.8-experimental/Runtime/SpriteSkinJobs.cs:55)
Unity.Jobs.IJobExtensions+JobStruct`1[UnityEngine.Experimental.U2D.Animation.SkinJob].Execute (UnityEngine.Experimental.U2D.Animation.SkinJob& data, IntPtr additionalPtr, IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, Int32 jobIndex) (at C:/buildslave/unity/build/Runtime/Jobs/Managed/IJob.cs:30)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment