Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.1f1
Issue ID
1001050
Regression
No
When using Tessellation, not all pixels inside the rendered object are written
Reproduction steps:
1. Open the attached project "TessellationBug.zip";
2. Open the "tesselation bug" scene;
3. Enter a play mode.
Expected results: all pixels inside the model should be black (since the first Material has ZWrite Off);
Actual results: often pixels far inside the model have retained their white value.
Reproduced on: 2018.2.0a1, 2018.1.0b7, 2017.3.1p1, 2017.2.1p4, 2017.1.3p1.
Note: if Max Tesselation on the "Tesselation" material is set to 1, there are no white pixels in the play mode.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
Minor / rare usecase.