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Won't Fix
Votes
0
Found in
2017.3.1f1
Issue ID
1001050
Regression
No
When using Tessellation, not all pixels inside the rendered object are written
Reproduction steps:
1. Open the attached project "TessellationBug.zip";
2. Open the "tesselation bug" scene;
3. Enter a play mode.
Expected results: all pixels inside the model should be black (since the first Material has ZWrite Off);
Actual results: often pixels far inside the model have retained their white value.
Reproduced on: 2018.2.0a1, 2018.1.0b7, 2017.3.1p1, 2017.2.1p4, 2017.1.3p1.
Note: if Max Tesselation on the "Tesselation" material is set to 1, there are no white pixels in the play mode.
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Resolution Note:
Minor / rare usecase.