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Won't Fix

Votes

0

Found in

2017.3.1f1

Issue ID

1001050

Regression

No

When using Tessellation, not all pixels inside the rendered object are written

Shaders

-

Reproduction steps:
1. Open the attached project "TessellationBug.zip";
2. Open the "tesselation bug" scene;
3. Enter a play mode.

Expected results: all pixels inside the model should be black (since the first Material has ZWrite Off);
Actual results: often pixels far inside the model have retained their white value.

Reproduced on: 2018.2.0a1, 2018.1.0b7, 2017.3.1p1, 2017.2.1p4, 2017.1.3p1.

Note: if Max Tesselation on the "Tesselation" material is set to 1, there are no white pixels in the play mode.

  1. Resolution Note:

    Minor / rare usecase.

Comments (1)

  1. ascyasmat

    Feb 13, 2018 17:05

    New

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