Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.1f1
Issue ID
1001050
Regression
No
When using Tessellation, not all pixels inside the rendered object are written
Reproduction steps:
1. Open the attached project "TessellationBug.zip";
2. Open the "tesselation bug" scene;
3. Enter a play mode.
Expected results: all pixels inside the model should be black (since the first Material has ZWrite Off);
Actual results: often pixels far inside the model have retained their white value.
Reproduced on: 2018.2.0a1, 2018.1.0b7, 2017.3.1p1, 2017.2.1p4, 2017.1.3p1.
Note: if Max Tesselation on the "Tesselation" material is set to 1, there are no white pixels in the play mode.
Comments (1)
-
ascyasmat
Feb 13, 2018 17:05
New
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Resolution Note:
Minor / rare usecase.