Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b5
Issue ID
1001198
Regression
No
[2D] New slice on spritesheet starts with bone/weight/geo/outline/shape info from previously created slice from the same sheet
[2D] [Animation] New slice on spritesheet starts with bone/weight/geo info from previously created slice from the same sheet
Package Version:
"com.unity.2d.common":"1.0.5-experimental",
"com.unity.2d.animation":"1.0.8-experimental"
Steps to Repro:
- Import new sprite, set it to Multiple
- Create a slice in the Sprite Editor
- Add bones, geo, and weight to the sliced sprite
- Create a new slice on the same sprite
The new slice will start with the bone, geo, and weight info from the previously created slice.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
Add comment