Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b5
Issue ID
1001198
Regression
No
[2D] New slice on spritesheet starts with bone/weight/geo/outline/shape info from previously created slice from the same sheet
[2D] [Animation] New slice on spritesheet starts with bone/weight/geo info from previously created slice from the same sheet
Package Version:
"com.unity.2d.common":"1.0.5-experimental",
"com.unity.2d.animation":"1.0.8-experimental"
Steps to Repro:
- Import new sprite, set it to Multiple
- Create a slice in the Sprite Editor
- Add bones, geo, and weight to the sliced sprite
- Create a new slice on the same sprite
The new slice will start with the bone, geo, and weight info from the previously created slice.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are cut off when using a custom alpha mask with a custom shader
- Screen.SetResolution() ignores width and height parameters when switching from Fullscreen to Windowed mode
- Crash on il2cpp::vm::Class::Init in the Player when handling FileNotFoundException in cascading catch blocks in async method
- Mesh with vertex animation shader renders incorrectly when using DirectX11 and AMD GPU
- Select Dependencies context menu doesn't work properly in Project Browser
Add comment