Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b8
Issue ID
1004185
Regression
Yes
[Editor] Nothing is rendered by MainCamera when NewProject is created using LightWeight-Preview Template
Nothing is rendered by MainCamera when NewProject is created using LightWeight-Preview Template
Steps to Reproduce:
1. Create a New Project using LightWeight-Preview Template
Observe the black screen rendered in Game View
Works Fine on: 2018.1.0b7, 2018.1.0b6, 2018.1.0b5
Reproducible on: 2018.1.0b8
Occurs on both Windows & Mac.
Editor Log Errors:
1. Shader error in 'graphs/PBRMetallicShaderGraphExample': failed to open source file: 'LWRP/ShaderLibrary/LightweightPassShadow.hlsl' at line 398 (on d3d11)
Compiling Vertex program with UNITY_PASS_SHADOWCASTER
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
2.Shader error in 'graphs/PBRMetallicShaderGraphExample': failed to open source file: 'LWRP/ShaderLibrary/LightweightPassMeta.hlsl' at line 452 (on d3d11)
Compiling Vertex program with UNITY_PASS_META
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
3.Shader error in 'LightweightPipeline/Standard (Physically Based)': failed to open source file: 'LWRP/ShaderLibrary/LightweightPassShadow.hlsl' at line 145 (on d3d11)
Compiling Vertex program with UNITY_PASS_SHADOWCASTER
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
Add comment