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Won't Fix

Votes

0

Found in

2018.1.0b4

Issue ID

1004117

Regression

No

Undoing AddCompopnent for a behaviour with ExecuteInEditMode, doesn't call OnDestroy()

Scripting

-

To reproduce:

1. Open the project, attached by the tester (OnDestroyEditMode.zip)
2. Add "NewBehaviourScript" script via Add Component in the Inspector to any object
3. Observe the console (Awake is called)
4. Ctrl + Z to undo the Add Component
5. Observe the console (OnDestroy isn't called)

Expected: OnDestroy gets called even when Monobehaviour has ExecuteInEditMode attribute

Reproduced in 5.6.5p2, 2017.1.3p1, 2017.2.2f1, 2017.3.1p2, 2018.1.0b4, 2018.1.0b9, 2018.2.0a1

  1. Resolution Note:

    This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.

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