Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0a1
Issue ID
1004215
Regression
No
Old Create menu item is not removed from Project window Create submenu after changing CreateAssetMenu attribute menuName value
Steps to reproduce:
1. Open attached “MenuName.zip” Unity project
2. Open “Test.cs” script in a script editor
3. Change CreateAssetMenu menuName value from “ScriptableTest/test” to “ScriptableTest1/test” and save script
4. Right-click in Project window and open Create submenu
Expected results:
Create menu is updated and old menu item is removed
Actual results:
Both old and new menu items are visible in the Create menu
Reproduced in: 2018.2.0a1, 2018.1.0b8, 2017.3.1p1, 2017.2.1p4, 2017.1.3p1, 2017.1.0a1
Note: The issue is only present in Project window, Assets/Create menu is updated correctly and the old item not visible. Old menu items are removed after reopening or reimporting the project.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
Add comment