Search Issue Tracker
Fixed in 2018.1.X
Votes
1
Found in
2018.1.0b8
Issue ID
1003040
Regression
Yes
[XR]"ArgumentException: There must be 2, 3 or 4 components in the version string" on enabling Vuforia AR
[XR]"ArgumentException: There must be 2, 3 or 4 components in the version string" exception on selecting Vuforia AR.
Steps to Reproduce:
1. Create a new project.
2. Go to Player Setting >> XR Settings >> Enable Vuforia Augmented Reality Support
Observe the following exception spamming the console:
ArgumentException: There must be 2, 3 or 4 components in the version string.
Reproducible On: 2018.1.0b8
Works Fine On: 2018.1.0b7 , 2018.1.0b6
Notes:
1. Appears always.
2. Appears on both Mac and Windows.
Work Around:
Play & Stop a scene. Errors will disappear.
Stack Trace:
ArgumentException: There must be 2, 3 or 4 components in the version string.
System.Version..ctor (System.String version) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Version.cs:100)
Vuforia.EditorClasses.EulaPopup.GetMajorMinorVersion ()
Vuforia.EditorClasses.EulaPopup.ShowPopup (System.Action onAccept, System.Action onDecline)
VuforiaEnabledEventHandler.ShowEula ()
VuforiaEnabledEventHandler.OnVuforiaEnabledValueChanged (Boolean isVuforiaEnabled)
VuforiaEnabledObserver.OnEditorUpdate ()
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:183)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Getting a deprecated package for JetBrains Rider pop up when opening or creating a project
- [Android] Volume level of the same audio file is different on Samsung Galaxy Tab A8 between 2023.3.0b3 and 2023.3.0b4
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
Add comment