Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.3.0p1
Issue ID
986961
Regression
No
[Android]Input.gyro.updateInterval returns incorrectly formatted values on Android
Steps to reproduce:
1. Open attached project
2. Open "_scene" scene
3. Build for Android
-Gyro Update Interval on Android is returned in picoseconds (~20 000 000 000 000.00000)
Expected result: Input.gyro.updateInterval should be returned in seconds ~0.02 like on iOS
Reproduced with: 5.6.4p4, 2017.3.0f3, 2018.2.0a2
Devices under test:
Reproduced with:
Samsung SM N950U1, OS:7.1.1, CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:samsung/greatqlteue/greatqlteue:7.1.1/NMF26X/N950U1UES2BQL2:user/release-keys
Samsung SM G930F, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:samsung/heroltexx/herolte:7.0/NRD90M/G930FXXU1DQJ3:user/release-keys
iOS tested with:
iPad 2 Mini, iOS 9.2.1 - works as expected
Docs: https://docs.unity3d.com/ScriptReference/Gyroscope-updateInterval.html
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Button highlight state disabled when hovering cursor over smaller sized child UI objects
- The "Properties..." shortcut does not open the Focused Inspector window when the new GameObject is created
- Editor crashes when using WebCamTexture
- [URP] ShaderKeywords '_MAIN_LIGHT_SHADOWS' and '_ADDITIONAL_LIGHT_SHADOWS' are always enabled in the Editor
- [Android] VideoPlayer doesn't play video when played on Android API 23 or lower device
Add comment