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DoImportScene crash when reimporting a specific fbx file
Repro steps: 1. Open project " Tracker_Unity_Tests.zip" 2. Go to Assets>Import>PADDLE 3. Reimport "run_test_shapes" fbx file Stack ... Read more
Animation events in the last key frame sometimes are not triggered
To reproduce: 1. Open attached project 2. Run scene 3. Notice that animation stops playing Expected: Animation shouldn't stop play... Read more
Unity freezes when re-entering play mode after a failed download using W...
STR: 1. Open the project 2. Enter play mode in the editor 3. Wait some time for the download to finish 4. Notice that the download d... Read more
[Linux Editor] Dragging a prefab across Scene view and placing it on a s...
When prefabs are dragged across Scene view to place them to an empty script field in the Inspector, after placing the prefab, it sta... Read more
[IL2CPP] transform.GetType().GetProperties does not return some of the p...
Steps to reproduce: 1) Open the attached project. 2) Build for iOS or Android with IL2cpp as the scripting backend. 3) Run on a devi... Read more
[Linux Editor] Prefabs dragged across the Scene are offset from the mous...
Prefabs that are dragged from Assets folder to be placed in the Scene, are offset from the mouse cursor, depending on how far the cu... Read more
Word Space Canvas doesn't show up in Frame Debugger when debugging a Sta...
To reproduce: 1. Open the attached project 2. Enable "Run In Background" 3. Build and run the project 4. Open the Frame Debugger win... Read more
[VR] Editor crash when switching between VR and non-VR w/ Image effects ...
Steps to reproduce: 1. Download and open attached project 2. Open scene "toggle_test" 3. Make sure VR device is connected and that i... Read more
Builds containing character ';' do not run
Steps to reproduce: 1. Create a New project 2. File > Build & Run > Build And Run 3. Give any name that contains character ";", for ... Read more
Upgrading particle system to 5.5.0 causes it to use previously unused em...
How to reproduce: 1. Download attached project 2. Open it with Unity 5.4.1 3. See that 'Footprints' gameobject emission type is set ... Read more
All about bugs
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