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Editor and crash reporter both hang upon stack overflow in recursive com...
Editor and crash reporter both hang upon stack overflow in recursive component script When adding a recursive function which may re... Read more
[ShaderGraph] Main Preview window is toggled open when undo is pressed a...
When undo is pressed after creating a node in shadergraph window, Main Preview window is opened even if its toggle button was off. R... Read more
Localized Asset Reference is missing in the Localize Texture component i...
How to reproduce: 1. Open the project "Localization_2019.3.1f1" 2. Open the scene "SampleScene" 3. Select the GameObject "RawImage" ... Read more
MonoScript.GetClass returns null when the script contains a Struct insid...
How to reproduce: 1. Open the project "case_1218837-MonoScript.GetClass" 2. Select Tools -> Type Interface Check in the Menu Bar 3. ... Read more
[Scene] The Particle System icon is not showing in the scene view.
Repro steps: 1. In the Hierarchy, right click - Effect - Particle System 2. Select the Particle system and view it in the scene 3. O... Read more
[iOS] DeformSkinneMesh->ApplyBlendShapes->CalculateBlendShapeWeights cra...
How to reproduce: 1. Open the attached project form the link provided in the Edit section 2. Build for iOS and deploy the Xcode pro... Read more
[MacOS] Mesh flickers when playing animation on Skinned Mesh
On MacOS using Metal, the Skinned Mesh flickers when previewing animation. See attached flicker.gif This is only repro using Metal. ... Read more
[ShaderGraph][URP] Transform Matrix: Inverse Projection is Broken
Reproduces in 19.2.0a1 with SRP master of 1/7/19 Transform Matrix Node: Inverse Project & Inverse View Project are Broken Inverse ... Read more
[XRSDK] Initialize on Startup toggle is being ignored with boot.config i...
1. What happened boot.config should not contain the following lines when "initialize on startup" is unchecked and a build is made ... Read more
[XR][Quest][URP] small image corruption when using MSAA, HDR and Multivi...
This issue was only seen on the Quest, I did not see it on the Go using the same config. It only seemed to manifest when using MSAA... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
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- [SpeedTree] Wireframe mode not rendering correctly ST assets
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