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0
votes
Fixed

Windows Standalone runs on left-most screen

Graphics - General

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Aug 06, 2014

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Version/s: 4.3.4f1

When running a Windows standalone, it starts up on the left-most screen. When setting it to full screen, it appears on the left-most... Read more

0
votes
Fixed
0
votes
By Design

Only one Game tab receives Keyboard input

Scene/Game View

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Aug 07, 2014

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Version/s: 4.5.3f2

Steps to reproduce: 1. Download attached project. 2. Click to focus on one Game tab, press any keyboard key, input will be shown as ... Read more

0
votes
Won't Fix

Serialization doesn't work on a List of generic objects

Serialization

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Aug 07, 2014

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Version/s: 4.5.2f1

To Reproduce: Open the attached project, observe that 'public List<BaseItem<T>> PreparedItems;' from 'Custom List' script is not s... Read more

8
votes
Fixed

Standalone build is TopMost window even when trying to put something els...

Deployment Management

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Aug 07, 2014

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Version/s: 4.5.2p3

To reproduce: 1) Make an empty project 2) Make a windows standalone build, make sure that you allow yourself to go to windowed mode ... Read more

1
votes
Postponed

Internal compiler error when trying to construct a dictionary of generi...

Mono

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Jun 27, 2014

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Version/s: 4.5.1f3

To Reproduce: 1. Open the attached, notice that as long as this line: 'new Dictionary<p<object, object>, object>();' exists in a... Read more

0
votes
Fixed

[Windows Store Apps] backspace doesn't work on uGUI input fields

Windows Store Apps

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Aug 07, 2014

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Version/s: 4.6.0b15

Repro steps: 1. open attached project, which has input fields; 2. build to WSA platform and deploy on tablet; 3. select input field ... Read more

0
votes
Fixed

[Widows Store Apps] Touchscreen keyboard appears and hides tapping 2x on...

Windows Store Apps

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Aug 07, 2014

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Version/s: 4.6.0b15

Touchscreen keyboard appears and hides tapping 2x on uGUI input field. This doesn't happen on old Unity GUI. Repro steps: 1. open a... Read more

0
votes
Fixed

If you call 'NavMesh.SamplePosition' with float.PositiveInfinity as max ...

AI

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May 27, 2014

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Version/s: 4.5.0f6

To reproduce: 1) Create new project 2) Add a plane 3) Bake a NavMesh on it through Navigation panel 4) Attach a script with this in ... Read more

0
votes
By Design

TextMesh front does not correspond with the "Forward" vector of the game...

Graphics - General

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Aug 07, 2014

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Version/s: 4.5.2f1

To reproduce: 1. Create a TextMesh object 2. Notice that the game objects Forward vector (blue arrow) faces the back of the text T... Read more

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