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0
votes
Fixed

Crash on "RtlLookupFunctionEntry returned NULL function" when clicking o...

Editor - Other

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Oct 16, 2016

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Version/s: 5.4.1f1

To reproduce: 1. Open attached project (from Swim.zip) 2. Press on any error in a console window. Expected result: You can see info... Read more

1
votes
Not Reproducible

GameObject that changes parents when set to DontDestroyOnLoad becomes mi...

Asset and Scene Management

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Oct 19, 2016

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Version/s: 5.4.1p4

When a gameObjects gets set to DontDestroyOnLoad, after becoming a child of an object in a scene and then setting the parent to null... Read more

0
votes
Won't Fix

[5.5] Default Format field is inactive in Texture import settings

Asset and Scene Management

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Oct 18, 2016

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Version/s: 5.5.0b6

Steps to reproduce: 1. Open project 2. Select sampleTexture file from Assets 3. Check Inspector window's Texture import settings 4. ... Read more

0
votes
Won't Fix

CreateMatchRequest, CreateMatchResponse, ListMatchResponse and JoinMatch...

Networking

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Oct 14, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1. Create new project 2. Create C# script 3. Include UnityEngine.Networking.Match library 4. Try create new ins... Read more

0
votes
By Design

Renaming files makes them reimport

Asset and Scene Management

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Oct 20, 2016

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Version/s: 5.5.0b8

Reproduction steps: 1. Open a new project 2. Import a large media file (Audio,video,image) 3. Rename the imported media file 4. Open... Read more

0
votes
Fixed

[Simulate] Pausing a particle system with a disabled child system preven...

Shuriken

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Oct 20, 2016

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Version/s: 5.5.0b9

Repro steps: 1. Open Scene1 from attached project. 2. Select ParticleSystem from the Hierarchy 3. In the Scene view, press Simulate ... Read more

0
votes
Duplicate

[Android] Application crashes when calling native Android API

Android

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Sep 27, 2016

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Version/s: 5.4.1p1

Reproduction steps: 1. Open the attached project 2. Build and run the project on Android device 3. Press the "create object" button ... Read more

0
votes
Fixed

[iOS] OnApplicationPause() gets called twice in a row with the same paus...

iOS

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Oct 19, 2016

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Version/s: 5.4.2f1

When quickly minimizing and restoring an app, OnApplicationPause() gets called twice in a row, followed by two resume calls. Steps ... Read more

4
votes
By Design

[iOS] Incorrect snapshot (rotated) when application returned from backgr...

iOS

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Oct 19, 2016

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Version/s: 5.3.6p7

Reproduction Steps: 1. Create new project 2. Switch platform to iOS 3. In Player Settings, choose only Landscape Left. 4. Build to i... Read more

0
votes
Fixed

Particle system doesn't work properly with rigidbody2D component

Shuriken

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Oct 20, 2016

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Version/s: 5.5.0b9

To reproduce: 1. Open attached project (Particle Emission By Distance 5.4.1.zip) 2. Open it with Unity 3. Run main scene. 4. Notice ... Read more

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