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[Terrain] Channel Remapping dropdown does not expand on clicking on its ...
Channel Remapping dropdown does not expand on clicking on its text in Mask Map under Terrain Layer. Steps to repro: 1. Create a new... Read more
[HDRP][Compositor] Objects of the Hierarchy are deleted with errors on u...
All objects of the Hierarchy are deleted along with MissingReferenceException on undoing after adding Input filters in Basic(Built-i... Read more
[HDRP][Compositor] The compositor was disabled due to a validation error...
The compositor was disabled due to a validation error is thrown on enabling Compositor in Empty (Built-in) scene. Steps to repro: 1... Read more
Project's Library gets corrupted when having a custom "Motion Vectors" S...
How to reproduce: 1. Open a new project 2. Create a Shader in the Project window (Create > Shader > Unlit Shader) 3. Go to Edit > Pr... Read more
[Caching Shader PP] Compute shader does not save its "Preprocess only" s...
Compute shader does not save its "Preprocess only" state. Steps to repro: 1. Create a new project. 2. Edit > Project Settings > Edi... Read more
[VFX Graph] Collide bounce bug
Particle collision provokes bouncing even with bounce value at 0. Issue on Unity 2020.2.0b3.3180 and 2021.1.0a1.495 VFX graph 10.X ... Read more
Editor crashes with VFXExpressionContainer::EvaluateExpressions when ope...
How to reproduce: 1. Open the attached case named "Case_1284358" 2. In the project window open the VFXReporting folder 3. Try openin... Read more
Unity will pick the version of Maya which was installed last not the cor...
How to reproduce: 1. Firstly install Maya 2020 2. Secondly install Maya 2018 3. Make anything with Maya 2020, save as .mb or .ma 4. ... Read more
[HDRP] Render Texture is not drawn in the Standalone Build
How to reproduce: 1. Open the attached project named "Case_1285290" 2. Open the SampleScene 3. Observe the render texture in the bot... Read more
Time.deltaTime issues on secondary monitor in windowed mode.
Time.deltaTime is messed up when running in windowed mode on a secondary monitor which has a refresh rate that's not multiple of the... Read more
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