Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
Issue ID
1148686
Regression
No
Slow editor shutdown when baking with progressive lightmapper
Shutdown is very slow because we wait for the progressive lightmapper thread doing CompositeLightmap without checking abort flag.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The "Add Component" context menu root level has a parent when is reopened after selecting a Component
- [Android] Crash on memcpy when building for Android Platform
- Cannot create DropdownField with nested choices when using UIToolkit
- Lightmaps are baked incorrectly for GameObjects when their Position is <=-2048 or >=2048 on any of the coordinates
- Sahder errors in Player when "Strict shader variant matching" is enabled and the rendering path is set to "Deferred"
Add comment