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Fixed in 2019.3
Slow editor shutdown when baking with progressive lightmapper
Shutdown is very slow because we wait for the progressive lightmapper thread doing CompositeLightmap without checking abort flag.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Physics.CapsuleCast ignores Mesh Collider when Z-axis of the Capsule matches Z-axis of the Mesh Collider and scale is 1:1:1
- [PLM] Lightmap directionality appears differently during vs. completed bake
- Styling issues in the app toolbar
- Editor game view mouse input stop working after game window has been moved in play mode
- Perforce integration - Attempting to add a P4Ignore ignored file does nothing