Search Issue Tracker
Fixed in 7.2.0
Votes
2
Found in [Package]
2019.2.0a6
2019.2.0a13
Issue ID
1148664
Regression
Yes
[XR][URP] Unity allows to build VR apps using Multi-Pass stereo rendering mode and URP and this results into rendering issues
How to reproduce:
1. Open attached project
2. Open XR settings and notice that Multi Pass is not greyed out
3. Build to Android/iOS device with VR Support enabled and notice that one eye is rendered only
Expected result - Either Unity should not let build with multi-pass (as it did prior to 2019.2.0a6) or should work without issues while using LWRP+Multi-Pass
Actual result - Unity allows to build VR app with LWRP+Multi-Pass and this result into one eye rendered only on Mobile VR applications
Regression introduced in - 2019.2.0a6
Reproducible with - 2019.2.0a13, 2019.2.0a6
Not reproducible with - 2019.2.0a5
Reproduced with LWRP 5.2.3 and 6.5.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment