Search Issue Tracker
Active
Under Consideration for 6000.3.X
Votes
0
Found in
6000.3.11f1
Issue ID
UUM-137627
Regression
No
Cell template field is reset and an "ArgumentException" is thrown when template was edited and UI Document is reopened
How to reproduce:
1. Create and open a new project
2. Create a new UXML (UI Document) asset
3. Open the newly created file and add a Visual Element
4. Save and close the UI Builder
5. Create another UXML asset and open in UI Builder
6. Add a Multi-Column List View to the Hierarchy
7. In the Inspector, Attributes section, expand both Columns properties
8. Add a new column to the list
9. In the Cell Template field assign the first created UXML
10. Click in the Hierarchy to deselect the visual element
11. Save and close the UI Builder
12. Reopen the first created UXML
13. Make any change (remove/add a visual element) save and close the UI Builder
14. Reopen the second UXML
15. Observe the Console and UI Builder Inspector
Actual result: An “ArgumentException” error is thrown in the Console and Cell Template field is reset back to None
Expected result: No errors are thrown and Cell Template remains populated
Reproducible with: 6000.0.0b15, 6000.0.71f1, 6000.3.12f1, 6000.4.0a1
Not reproducible with: 6000.4.0a2, 6000.4.0f1, 6000.5.0b1, 6000.6.0a1
Fixed in: 6000.4.0a2
Reproducible on: macOS 26.3 (M1 Pro)
Not reproducible on: No other environment tested
Notes:
- Likely other scenarios exist to reproduce the issue, the proposed one yielded most consistent reproduction
- Error thrown: “ArgumentException: Object of type 'UnityEngine.Object' cannot be converted to type 'UnityEngine.UIElements.VisualTreeAsset'“
- The issue is less consistent the older the Editor version
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment