Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.4.X, 2019.2.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.10f1
2019.1.0a1
2019.2.0a1
Issue ID
1147999
Regression
No
Shuriken particle trails are delayed which results in a gap if "Particle System" -> "Shape" -> "Radius" is set to 0.0001
How to reproduce:
1. Open attached project "TrailSpawnOffsetIssue.zip" and scene "demo bug report particle trails delay"
2. In the Hierarchy window, select "particle trails original"
3. In the Inspector window, make sure that Particle System -> Shape -> Radius is as small as possible (0.0001)
4. In Scene window on the "Particle Effect" panel press "Play"
5. Observe red trail center
Expected result: there is no gap in the particle center, due to the radius being 0.0001
Actual result: there is a gap in the particle center even though the radius is 0.0001
Reproducible with: 2017.4.26f1, 2018.3.14f1, 2019.1.0f2, 2019.2.0a13
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
Add comment