Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2019.1.0a1
2019.1.0f2
2019.2.0a1
Issue ID
1148573
Regression
Yes
Tilemap's collider is offset on the X-axis when using Isometric Tilemap
Reproduction steps:
1. Open the attached project named "Case_1148573"
2. Open the Sample Scene and select the Tilemap gameObject
3. Observe the Tilemap's collider
Expected result: Tile's collider matches the grid ( Snapshot_1148573_V1 )
Actual result: Tile's collider is offset on the X-axis ( Snapshot_1148573_V2 )
Reproducible with: 2019.1.0a1, 2019.1.0f2, 2019.2.0a13
Not reproducible with: 2018.3.14f1
Could not test with: 2017.4
Notes:
1. Isometric Tilemap was not available in 2017.4
2. Tile's Collider Type is set to "Grid"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException occurs when entering "<a></a>" tags in a TextMeshPro UI field
- Numeric property drag cursor gets enabled in the Inspector Preview window when the window is above numeric properties
- UI elements become unusable due to Object and Text Fields being set to empty/"0" when clicking "Reset" on their Components
- Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene
- Gizmos are not rendered for the Base Camera when using Camera Stacking
Add comment