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Canvas scaling does not update when scaling Camera in orthographic mode
To reproduce: 1. Open the scene 2. Change "Size" field in orthographic camera 3. Notice how canvas size does not change in Scene vie... Read more
[5.6] Crashes often after baking reflection probes (or other RenderToCub...
Current 5.6/trunk code often has a crash after reflection probes are baked. 1. open attached project with 5.6 (nothing special, jus... Read more
Game Objects rotates only on global y-axis while x-axis and z-axis rotat...
Steps to reproduce: 1. Open attached project 2. Open scene "main" 3. Select gameObject "Cube" or create any other object 4. Rotate ... Read more
Create Scene Set throws an error
Create Scene Set throws an error To repro: 1. Create project. 2. Press Project -> Create -> Scene Set. Actual result: Error in l... Read more
Layout Groups scales its items wrongly if they have custom sprites. UI e...
Reproduction Steps: 1. Open attached project 2. Notice that there are four panels with Layout Group Components on them 3. Notice tha... Read more
SceneManager.UnloadSceneAsync does not unload EventManager and AudioList...
Reproduction steps: 1. Open the "bug.zip" project 2. Open the "SceneA" scene 3. Play the scene 4. Press the "Change scene" button -N... Read more
Input.GetKeyDown doesn't detect KeyCode.Print and KeyCode.SysReq on Wind...
Input.GetKeyDown doesn't detect KeyCode.Print or KeyCode.SysReq. This code will not work as intended: if (Input.GetKeyDown(KeyCode.... Read more
"Asset Changes" button does not open after updating the local changes
In Collab History, when the current commit is changed to another one, "Asset changes" button does not work as expected. When the but... Read more
[Terrain] Paint Details tab doesn't show preview icons for prefab detail...
1. What happened Paint Details tab doesn't show preview icons for 'details' that were created with Prefabs. 2. How we can reproduce... Read more
[Terrain] Paint Details: Opacity and TargetStrength = 1 gives unexpected...
What happened: Setting up Opacity = 1 and TargetStrength = 1 for Mesh detail produces some strange patterns when painting that onto ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened