Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3
2019.3.0f5
2020.1
Issue ID
1214846
Regression
No
[DXR] GPU Memory leak when building RayTracingAccelerationStructure
How to reproduce:
1. Download "DXRMemoyLeak.zip" project
2. Set Graphics API to DirectX12
3. Enter the PlayMode -> select "DXRTest" GameObject
4. Open a memory profiler tool (E.g. GPU Z)
5. In Inspector Window select "Recreate All" -> look at the memory profiler tool "Memory used" line
Expected result: No memory leak when building RayTracingAccelerationStructure
Actual result: Memory leak when building RayTracingAccelerationStructure
Reproducible in: 2019.3.1f1, 2020.1.0a22
Could not test with - 2019.2.20f1 and earlier (no DXR)
Notes:
- The average leak is about 150 MB, by clicking "Recreate All" more times - this can build up to 3000 MB leaked memory
- If "Recreate Acceleration Structure" is clicked after "Recreate Mesh", it rebuilds RayTracingAccelerationStructure and leaks memory
- Whenever "Recreate Mesh" is clicked, it recreates the mesh without memory leak
- "Recreate All Same Mesh Ptr" recreates the mesh in the same pointer and builds RayTracingAccelerationStructure without memory leak
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Resolution Note (fix version 2020.1):
2020.1.0a24
Resolution Note (fix version 2019.3):
2019.3.6f1