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Fixed in 2020.2.X

Fixed in 2019.3.X, 2020.1.X

Votes

1

Found in

2017.4

2018.4

2019.2

2019.3

2019.3.0f6

2020.1

Issue ID

1216208

Regression

No

[Tilemap] ContactFilter2D with normal angle filter works inconsistently with CompositeCollider2D when normal angle is ~0

2D

-

How to reproduce:
1. Open attached project "ContactFilterStripped.zip" and scene "Test Scene"
2. Enter Play mode
3. Move the character (with WASD) into different left walls
4. Observe Left count

Expected result: the result is consistent between the different walls
Actual result: the result is inconsistent between the different walls

Reproducible with: 2017.4.36f1, 2018.4.17f1, 2019.2.20f1, 2019.3.1f1, 2020.1.0a22

  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a1

  2. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0b1

  3. Resolution Note (fix version 2019.3):

    Verified in:
    Version 2019.3.9f1

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