Search Issue Tracker

Fixed in 2020.1.X

Fixed in 2019.3.X



Found in




Issue ID




Cloth gets affected by large force at the start of simulation



Cloth gets affected by huge force at the start of simulation

Steps to reproduce:

1. Open attached project
2. Open scene Cloth
3. Enter playmode
- Notice that cloth get affected by a large force at the start of simulation

Reproduced with: 2019.3.0f6, 2020.1.0a19
Not reproducible: 2019.3.0f5, 2020.1.0a18

  1. Resolution Note (fix version 2020.1):

    Fixed in: 2019.3.1f1

Comments (2)

  1. Qleenie

    Mar 19, 2020 19:23

    This does not seem to be completely resolved. If a cloth (SkinneMeshRenderer) has bones, this force at start is still happening. Only for cloth without bones it is fixed. Is there a way to reopen a ticket?

  2. Qleenie

    Feb 06, 2020 13:03

    Seems to be that there is a large force affecting all physics objects, not just cloth .....
    If I setup an FixedJoint e.g. with a Break Force Threshold, Joint will break on startup even on relatively high values.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.