Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5.0b6
Issue ID
839594
Regression
Yes
[EventSystem] EventTrigger does not triger the events
Steps to reproduce:
1. Open the attached project
2. Open the Scene.unity scene
3. Enter playmode
4. Click on the white square in the game view (this is a sprite with a BoxCollider2D and an EventTrigger)
5. Notice that the square does not disappear (EventTrigger should disable rendering)
Expected result: Square should disappear on click as the event is correctly received by the EventTrigger
Actual result: Square does not disappear
Reproduced with: 5.5.0b5, 5.5.0b7
Not reproduced with: 5.4.1p4, 5.4.1f1
Note:
- This bug is not present if you use the graphic raycaster
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Frame Debugger On” text color not maintained across different Editor Themes in toolbar
- Rendering artefacts appear in the Game view window when maximizing/minimizing Inspector window and Frame Debugger is Enabled
- Threads dropdown in the Profiler is not scrollable even when not all options in the list are visible
- Memory leak when a lot of Particle Systems instantiated while Profiler is open
- "ArgumentOutOfRangeException" error is thrown when trying to delete letters from an RTL TextField when using the Advanced Text Generator
Add comment