Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5.0b6
Issue ID
839594
Regression
Yes
[EventSystem] EventTrigger does not triger the events
Steps to reproduce:
1. Open the attached project
2. Open the Scene.unity scene
3. Enter playmode
4. Click on the white square in the game view (this is a sprite with a BoxCollider2D and an EventTrigger)
5. Notice that the square does not disappear (EventTrigger should disable rendering)
Expected result: Square should disappear on click as the event is correctly received by the EventTrigger
Actual result: Square does not disappear
Reproduced with: 5.5.0b5, 5.5.0b7
Not reproduced with: 5.4.1p4, 5.4.1f1
Note:
- This bug is not present if you use the graphic raycaster
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Settings panels disappear and do not repaint when entering Play Mode without reloading Domain
- Screen Space Decals ignore Rendering Layer Mask when using OpenGL Graphics API
- Crash on scripting_method_invoke when the Player is build before entering the Play mode in the Editor
- Tile Palette Window zoom level resets when the Window becomes inactive
- [iOS] Exported Xcode "Unity-iPhone" Xcode project shows the "Framework" folder as red
Add comment