Search Issue Tracker
By Design
Votes
1
Found in
5.5.0b7
Issue ID
839869
Regression
No
Imported *.png image have color artifacts when Sprite compression is used
Steps to reproduce:
1. Open attached project
2. Go to Assets>Sprites in editor
3. Click on Repro.png
4. Set Texture type to Sprite(2D and UI)
5. Set Compression to Normal (it should be by default)
6. Drag and drop sprite in Scene view
Results: You will notice some color artifacts (image attached below)
Reproduced with: 5.5.0b7, 5.4.1p3, 5.3.6p3
Note: Does not reproduces when Sprite compression is set to None. Also reproduces when image used as Texture.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
PaulOllivier
Sep 18, 2019 10:07
I have this too