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Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b3
Issue ID
988292
Regression
Yes
[WebGL] fullscreen behaviour changed and needs setting change in Standalone options to work
-e: see title, new settings for standalone fullscreen got introduced and they effect WebGL too
--works in 2017.3, starts not working in 2018.1a1
-repro:
--create a new project in latest 2018.1
--add script that does:
if (Input.GetKeyDown(KeyCode.F))
{
Screen.fullScreen = !Screen.fullScreen;
}
--build & run for WebGL
--click into scene and press F
--NOTICE fullscreen isn't triggered
--Workaround:
--in Standalone Player settings switch from "Fullscreen Window" to "Exclusive Fullscreen"
--save project
--rebuild & run WebGL
--click into scene and press F
--notice fullscreen is triggered
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