Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b3
Issue ID
988292
Regression
Yes
[WebGL] fullscreen behaviour changed and needs setting change in Standalone options to work
-e: see title, new settings for standalone fullscreen got introduced and they effect WebGL too
--works in 2017.3, starts not working in 2018.1a1
-repro:
--create a new project in latest 2018.1
--add script that does:
if (Input.GetKeyDown(KeyCode.F))
{
Screen.fullScreen = !Screen.fullScreen;
}
--build & run for WebGL
--click into scene and press F
--NOTICE fullscreen isn't triggered
--Workaround:
--in Standalone Player settings switch from "Fullscreen Window" to "Exclusive Fullscreen"
--save project
--rebuild & run WebGL
--click into scene and press F
--notice fullscreen is triggered
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment