Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.4p4
Issue ID
988286
Regression
No
Crash on PrepareRenderNodesOnMainThreadDeprecated when instantiating World Space Canvas and using CopyFrom during OnPreRender
How to reproduce:
1. Open the attached user project and "test" scene
2. Observe that the scene contains two cameras, one has a script that instantiates World Space Canvas, another has a script which uses Camera.CopyFrom to copy Main Camera settings
3. Press play
Result: Crash occurs on:
0x0000000140476912 (Unity) PrepareRenderNodesOnMainThreadDeprecated
0x000000014048112A (Unity) QueuePrepareIntegrateMainThreadObjects
0x00000001404813CF (Unity) EndRenderQueueExtraction
0x000000014041C652 (Unity) CullResults::GetOrCreateSharedRendererScene
0x00000001403FDE0D (Unity) Camera::CustomRender
0x00000001403FF4AC (Unity) Camera::Render
0x00000001403FFCCB (Unity) Camera::Render
Reproducible with - 2018.1.0b3, 2017.3.0p2, 2017.2.1p1, 2017.1.3f1
Notes:
1. Also happens in Standalone, Android, WebGL built players
2. Happened on Direct3D11, OpenGLES3, Direct3D12, OpenGLES2 graphics API's
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Low priority defect for the moment. This bug is unlikely to be fixed in the near future.