Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0p1
Issue ID
987107
Regression
No
[IL2CPP] Hang when two dimensional array reaches a certain size
Reproduction steps:
1. Open the attached "987107.zip" project.
2. Build it to iOS using IL2CPP.
3. Click the play symbol.
4. Click on the black target marker.
- The arrangement of objects changes.
5. Click on the black target marker again.
- The game will no longer progress.
- Xcode console will start to loop:
...
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Main:Changeposcitizen()
Main:Update()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
...
Reproduced with:
- IL2CPP
Not reproducible with:
- Mono (Android, iOS)
or
- Editor
Notes:
- Works fine using mono on Android
- Crashes using mono on iOS (May not be related: crash log attached)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment