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0
votes
Fixed

[GoogleVR] Switching orientation causes wrong view

VR

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Aug 25, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1) Download attached project 'CardboardTest.zip' and open in Unity. 2) File >> Build Settings >> Player Sett... Read more

1
votes
Fixed

[Android] IL2CPP cannot return correct android java object address to c#...

Android

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Aug 26, 2016

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Version/s: 5.4.0p3

Steps to reproduce: 1) Download attached project 'TestAndroidIntPtrBug.zip' and open in Unity. 2) Make sure Scripting Backend is ... Read more

2
votes
Fixed

UI text is blurry with its width and height set to uneven numbers

UI

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Aug 26, 2016

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Version/s: 5.4.0p3

Reproduction steps: 1. Open the "bug.zip" project 2. Open the only scene 3. Notice the blurry text. Note: Text's width and height h... Read more

0
votes
Fixed

Unable to create a WebGL build - IL2CPP error thrown

IL2CPP

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Aug 27, 2016

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Version/s: 5.4.0p3

-e: see title, Exception thrown --works as standalone with Mono --same error on 5.3.6f1, 5.4.0p3, 5.5.0b1 -repro: --open attached p... Read more

0
votes
Fixed

[iOS] Using a custom skybox causes a crash on older iOS devices

iOS

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Aug 29, 2016

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Version/s: 5.4.0f1

Steps to reproduce: 1) Open the attached project. 2) Open scene 'Zoo'. 2) Build the project for iOS. 3) Run on an iOS device (2, 3 o... Read more

0
votes
Fixed

[LookDev] 'Single2 object view' allows editing 'Main view (1)' via the '...

Editor - Other

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Aug 29, 2016

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Version/s: 5.5.0b1

Steps to reproduce: 1) Open the attached project. 2) Open LookDev. 3) Select 'Single2 object view'. 3) Expand the 'Views' menu. Opt... Read more

0
votes
Fixed

[Anim] Dopesheet drag key over other key does not override value

Animation

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Aug 29, 2016

-

Version/s:

bug: Current key value is lost when dragged onto another key, in the Dopesheet. expected result: Current key value should replace va... Read more

0
votes
Fixed

Application.persistentDataPath returns external storage path regardless ...

Android

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Aug 25, 2016

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Version/s: 5.3.6f1

Reproduction steps: 1) Open "826201_ExternalStorage.zip" project 2) Make sure that "Write Access" in Player Settings is set to "Inte... Read more

1
votes
By Design

When "AllowSceneActivation" is set to false "AssetBundle.LoadFromMemoryA...

Asset and Scene Management

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Aug 29, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project. 2. In menu tab find Reproduce->First_BuildAssetBundle and click it. 3. Open FirstScene... Read more

1
votes
By Design

GZip WWW response isn't decompressed on Android and Windows

Networking

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Aug 24, 2016

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Version/s: 5.3.6p1

Please use "gzip_test.zip (24.9 KB)" project attached in message below. To repro: 1) Open project 2) Open Main scene 3) Enter play ... Read more

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