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Fixed in 7.1.0

Votes

0

Found in [Package]

6.4.0

Issue ID

1134519

Regression

No

[ShaderGraph] Need to handle numbers in scientific notation (ie 1e+10)

Package: Shader Graph

-

Large numbers in our float and int fields get converted to scientific notation and we splice that into the shader code without checking the number format

1. Create a graph
2. Create a Vector2 property
3. In the X component of the property, type 1234123412341234 and hit enter
4. Undo and then Redo
5. Graph goes pink

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