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Fixed in 7.1.0
Votes
0
Found in [Package]
6.4.0
Issue ID
1134519
Regression
No
[ShaderGraph] Need to handle numbers in scientific notation (ie 1e+10)
Large numbers in our float and int fields get converted to scientific notation and we splice that into the shader code without checking the number format
1. Create a graph
2. Create a Vector2 property
3. In the X component of the property, type 1234123412341234 and hit enter
4. Undo and then Redo
5. Graph goes pink
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