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Vector2.magnitude computed value is different on iOS than on Android/Win...
Repro steps : 1. Build & deploy user attached project to iOS device. 2. Notice console output where actual magnitude is different ... Read more
[tvOS] Using UnityEngine.Apple.TV.Remote results in 'MissingMethodExcept...
Steps to reproduce: 1) Open the attached project. 2) Open scene 'Test'. 3) Switch platform to 'tvOS'. 4) Press 'Play' in the Editor.... Read more
GL.PushMatrix and GL.LoadProjectionMatrix is ignored when rendering to a...
Steps to reproduce: 1. open user's attached project 2. enter play mode 3. select "Custom Projector" in hierarchy 4. try clicking ins... Read more
[Transform] Setting Euler angles of an object with script is not precise
Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Play scene 4. Select the 'Player' gameobject 5. Pres... Read more
WebGL fails to build if header file is tagged as plugin
-e: WebGL fails to build if header file is tagged as plugin. Works fine in 5.4.0p3, fails in 5.5.0 -repro: --open attached project... Read more
[Android] Tapping on the SplashScreeen disables TouchPhase.Began and Tou...
Steps to reproduce: 1) Download attached project and open in Unity. 2) Build and run project on a device. 3) Start tapping on a ... Read more
Unity crashes when calling function "WRSNative.process_package" in a new...
Steps to reproduce: 1. open user's attached project 2. open scene "WRSNativeTestScene" 3. Press play Result: Unity crashes. Reprod... Read more
[Mecanim] [Animation] When an interrupted transition occurs the OnStateE...
We have a transition from state A to state B, with a reasonably long transition time (probably about 0.5s), and it allows interrupti... Read more
[Oculus] Smaller View port rect does not render correcly when using Ocul...
1) Download the attached project 2) Set up CV1 3) Ensure Oculus is the preffered SDK 4) Ensure Single-Pass Stereo is disabled (Singl... Read more
[Animation] The clip that is created when calling AddClip is not cleaned...
The clip that is created when calling AddClip is not cleaned up, even after the gameobject/animator you've added it to is destroyed Read more
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