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0
votes
By Design

Vector2.magnitude computed value is different on iOS than on Android/Win...

iOS

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Aug 25, 2016

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Version/s: 5.4.0f3

Repro steps : 1. Build & deploy user attached project to iOS device. 2. Notice console output where actual magnitude is different ... Read more

0
votes
Fixed

[tvOS] Using UnityEngine.Apple.TV.Remote results in 'MissingMethodExcept...

tvOS

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Aug 23, 2016

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Version/s: 5.4.0p2

Steps to reproduce: 1) Open the attached project. 2) Open scene 'Test'. 3) Switch platform to 'tvOS'. 4) Press 'Play' in the Editor.... Read more

0
votes
By Design

GL.PushMatrix and GL.LoadProjectionMatrix is ignored when rendering to a...

Graphics - General

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Aug 24, 2016

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Version/s: 5.4.0p2

Steps to reproduce: 1. open user's attached project 2. enter play mode 3. select "Custom Projector" in hierarchy 4. try clicking ins... Read more

0
votes
Won't Fix

[Transform] Setting Euler angles of an object with script is not precise

Inspector Functionality

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Aug 24, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Play scene 4. Select the 'Player' gameobject 5. Pres... Read more

0
votes
Fixed

WebGL fails to build if header file is tagged as plugin

WebGL

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Aug 25, 2016

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Version/s: 5.5.0a6

-e: WebGL fails to build if header file is tagged as plugin. Works fine in 5.4.0p3, fails in 5.5.0 -repro: --open attached project... Read more

2
votes
Fixed

[Android] Tapping on the SplashScreeen disables TouchPhase.Began and Tou...

Android

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Aug 24, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1) Download attached project and open in Unity. 2) Build and run project on a device. 3) Start tapping on a ... Read more

0
votes
Fixed

Unity crashes when calling function "WRSNative.process_package" in a new...

Mono

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Aug 18, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. open user's attached project 2. open scene "WRSNativeTestScene" 3. Press play Result: Unity crashes. Reprod... Read more

1
votes
Fixed

[Mecanim] [Animation] When an interrupted transition occurs the OnStateE...

Animation

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Aug 25, 2016

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Version/s: 5.3.4p1

We have a transition from state A to state B, with a reasonably long transition time (probably about 0.5s), and it allows interrupti... Read more

0
votes
Fixed

[Oculus] Smaller View port rect does not render correcly when using Ocul...

VR

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Aug 25, 2016

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Version/s: 5.5.0b1

1) Download the attached project 2) Set up CV1 3) Ensure Oculus is the preffered SDK 4) Ensure Single-Pass Stereo is disabled (Singl... Read more

2
votes
Fixed

[Animation] The clip that is created when calling AddClip is not cleaned...

Animation

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Aug 26, 2016

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Version/s: 5.4.0f3

The clip that is created when calling AddClip is not cleaned up, even after the gameobject/animator you've added it to is destroyed Read more

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