Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1121851
Regression
No
Post-processors cause black-screen in some builds and editors
To reproduce:
1) Create a new project
2) Import the attached unity package
3) Open the ErrorScene
4) On MainCamera, enable all the components
and then either:
a) Play it
b) Build and run it
Expected: Synthwave-esque view (screenshotted)
Actual: Black screen
Reproduced in 2017.4.0f1, 2018.3.0f2, 2018.2.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
- "ShadowCaster2D" Component doesn't work when the "Casting Source" is set to "Polygon Collider 2D"
- Warning “CommandBuffer: built-in render texture type 3 not found while executing (SetRenderTarget depth buffer)“ is present when opening a specific URP project
- GameObjects are transparent when a custom fog renderer feature is enabled
Resolution Note (2019.2.X):
#pragma only_renderers line in user code prevents shader from working on Metal