Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.3.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.7f1
Issue ID
1133961
Regression
No
System.Globalization.CultureInfo.CurrentCulture returns Invariant Culture in Players which Scripting Backend are IL2CPP
To reproduce:
1. Download attached project "CurrentCultureBug.zip" and open in Unity
2. Open "CultureBug" scene
3. Enter to Play mode
4. Observe that under Current Culture it lists your current Culture properly
5. Exit Play mode
6. Change Scripting Backend to IL2CPP
7. Build and Run for Standalone or iOS
Expected results: In Standalone or iOS under Current Culture it lists your current Culture properly
Actual results: Observe that in Standalone or iOS under Current Culture it lists Invariant Culture
Notes:
- This issue cannot be reproducible on Windows Standalone with IL2CPP Scripting Backend
- Everything works as Expected if Scripting Backend is Mono
- Cannot check earlier Unity versions because Build Process always fails or Project becomes corrupted
Reproduced on Unity 2018.2.20f1, 2018.3.8f1, 2019.1.0b6 and 2019.2.0a8
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
emagein3d
Feb 14, 2020 08:35
Issue does also exists on 2018.4.12f. Try to install last LTS 2018.4.17f to see if it's corrected