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Tile palette prompts multiple "IndexOutOfRangeException" errors when opened
To reproduce:1. Open attached Unity project "New Unity Project 13.zip"2. Window --> Tile Palette4. Observe console Result: Multip... Read more
[Collab] Editor does not reload mono runtime if .Net compatibility level...
To reproduce:1. Create an empty project2. Open project settings, set 'Script Runtime Version' and 'Api Compatibility Level' to .NET ... Read more
All static fields are set to null after AssetBundle.LoadAllAssets<TextAs...
Reproduction Steps.1. Import attached project.2. Open "Test" scene.3. Enter Play mode. Expected Result: No errorsActual Result: "Ass... Read more
Script behavior error in build output_log when both parent and child cla...
Reproduction Steps:1. Import attached project.2. Build and Run scene "ExampleB".3. Inspect build's output_log. Expected result: Ther... Read more
[WebGL] Crash with Error: Argument 1 of AudioListener.setPosition is not...
Steps to reproduce:1. Open User's attached project "SendME.zip"2. Set Build Target to WebGL3. Build and Run Result: Build crashes wi... Read more
Children of the Canvas Group are not rendered, if Canvas Group game obje...
To reproduce: 1. Open the project, attached by the tester (canvasGroup.zip)2. Open the "Bug Scene" scene3. Enter Play mode4. Select ... Read more
[Layout] Created Empty GameObjects appears at random transform position ...
How to reproduce:1. Create new project2. Right click on Hierarchy Window3. Create Object (empty object, cube, plane...) Expected res... Read more
Audio Mixer errors after removing build target from script and deleting...
To reproduce:1. Download Audio Visualizer asset from asset store ( http://u3d.as/kju )2. Open CrossPlatformInitialize.cs script and ... Read more
Crashes on UsabilityAnalytics_CUSTOM_SendEvent when adding an existing s...
To reproduce:1. Open attached Unity project "reproducingError2.zip"2. Open "scene" scene3. Click on GameObject in the Hierarchy4. Cl... Read more
[Collision Module] The translate/rotate plane controls no longer work in...
Repro steps: 1. Open Scene1 from the attached project.2. Select the Particle System from the hierarchy3. Open the Collision Module.4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS