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[Android] Setting SDK path from InitializeOnLoad class constructor resul...
Steps to reproduce: 1. Copy your Android SDK to another folder (must have 2 copies) 2. Add ANDROID_SDK_ROOT environmental variable a... Read more
Memory leak in a specific built project causes the Player to eventually ...
How to reproduce: 1. Download the linked project 'Built Game.zip' 2. Launch the project (Ultra settings) with '-logFile Player.log' ... Read more
Crash on Transform::GetTransformAccess when entering Play mode
Steps to reproduce: 1. Open the project attached by the user ("CrossRoadSim.zip") 2. Open "SampleScene" Scene 3. Enter Play mode Re... Read more
[UIElements] ArgumentException error is thrown on opening UIElements Edi...
ArgumentException: Invalid path error is thrown on opening UIElements Editor window. Steps to repro: 1. Create a new Project. 2. As... Read more
[Mac] [URP] Toon shader is not rendered and no errors are shown when it’...
Steps to reproduce: 1. Download and open attached minimal "ToonShader.zip" 2. Open "repro" scene Expected result: cube renders whit... Read more
[VFX Graph] Separator between "Stop" and "Custom" button is missing in t...
The separator between "Stop" and "Custom" button is missing under "VFX Event Tester" window in the Scene View, refer attached scree... Read more
NullReferenceException is thrown when invoking EditorGUIUtility.ShowObje...
How to reproduce: 1. Open user-submitted project (ReproductionProject) 2. Open Window > Mecanim Event Editor 3. Select Add clip from... Read more
[HDRP] Material doesn't have a float or range property error is thrown w...
"Material doesn't have a float or range property '_TransparentSortPriority' UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)" AND ... Read more
[Shader Graph] Custom Sub Graph node throws error
How to reproduce: 1. Open the attached 'VolumeRenderer.zip' 2. Open 'VolumeRenderer' Sub Graph 3. Right-click -> Create Node -> Sub... Read more
[Terrain] Min/Max Width/Height on Detail Mesh allows Minimum value to be...
When adding or editing a detail mesh in the terrain tools, the fields allow you to enter a minimum value larger than the maximum val... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unable to navigate in the Scene when the Readme.cs script of an Asset exists in the project
- Directional Lights impact Sprites they should not impact when the GameObjects are on different Rendering Layers
- Custom Scene view Context Menu does not bypass the ordinary Context Menu shortcut
- Style Sheets cannot be referenced in a Theme Style Sheet file when the folder that contains the Style Sheet has a pound ("#") symbol in it's name
- FontEngine.LoadFontFace fails with Invalid_File_Path when the file path contains Turkish characters