Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.4.0f3
Issue ID
825732
Regression
Yes
[MonoDevelop][Boo] Building boo assembly through MD throws error instead
Steps to reproduce:
1. Open attached project
2. Open script "Test" using MonoDevelop
3. Press F8 to build all assemblies
4. Notice error "The Name 'EditorWindow' does not denote a valid type ('not found')" There's also a warning that assembly for UnityScript failed to be loaded even though project doesn't use UnityScript anywhere
Reproduced with: 5.3.1f1, 5.3.6p3, 5.4.0p2, 5.5.0b1 (all use MD 5.9.6)
Not reproducible: 5.2.4f1 (MD 4.0.1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment