Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.4.0f3
Issue ID
825773
Regression
Yes
Baked point light does not emit light when Baked GI is enabled and lightmap baked
Repro steps:
1. Open "BakeBug.zip" project
2. Make sure "Lights" scene is loaded
3. Notice that point light is not emitting light
4. Move the point light back and forth and the light appears while the scene bakes automatically
Note: Turning off Baked GI in the Lighting window under the Scene tab fixes the issue.
Actual behavior: Point light with the baking option set to baked + enabled Baked GI does not emit light in the editor
Expected behavior: Point light a with baking option set to baked + enabled Baked GI should emit light in the editor
Reproduced on: 5.5.0b1, 5.4.0f3, 5.3.6p3, 5.2.4f1, 5.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment