Search Issue Tracker
By Design
Votes
0
Found in
5.3.4f1
Issue ID
822685
Regression
No
OnMouseEnter/OnMouseExit with external mouse gets called only when mouse button is down (clicked)
Reproduction steps:
1) Open "822685_OnMouseEnterExit.zip" project
2) Build and run "repro" scene
3) Using USB OTG adapter connect mouse to the device
4) Try to place cursor on the cube / away form cube (with mouse not being clicked)
Expected result:
Cube should change color when mouse is entering/exiting cube (green when entered, red when left)
Note: mouse should not be clicked
Actual result:
Cube color does not change until mouse is pressed and pointed on cube/away from cube
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Add comment