Search Issue Tracker
Fixed in 5.4.1
Votes
1
Found in
5.4.0p2
Issue ID
825909
Regression
Yes
[Oculus] Activateing a Camera in start method results in tilted world
In 5.4.0, there is a new bug. If you activate a OVRCameraRig in the Start method, it latches the latest tracking pose instead of the correct reference frame, resulting in a grossly tilted world.
To repro:
1) Download project
2) Setup CV1
3) Ensure VR mode is enabled and that Oculus is the preffered SDK
4) Enter Playmode
5) Observe tilted world
Regressed since
5.3.5p6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment