Search Issue Tracker
Fixed in 5.4.1
Votes
1
Found in
5.4.0p2
Issue ID
825909
Regression
Yes
[Oculus] Activateing a Camera in start method results in tilted world
In 5.4.0, there is a new bug. If you activate a OVRCameraRig in the Start method, it latches the latest tracking pose instead of the correct reference frame, resulting in a grossly tilted world.
To repro:
1) Download project
2) Setup CV1
3) Ensure VR mode is enabled and that Oculus is the preffered SDK
4) Enter Playmode
5) Observe tilted world
Regressed since
5.3.5p6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Dynamic lights still show up in the Profiler consuming time when "Main Light" and "Additional Lights" are disabled in the UniversalRP-HighQuality asset
- Sprite Asset changes are unsaved after updating sprite atlas
- Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
Add comment