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Fixed in Unity 5.4.1

Votes

1

Found in

5.4.0p2

Issue ID

825909

Regression

Yes

[Oculus] Activateing a Camera in start method results in tilted world

VR

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Priority: 4Not yet prioritized for a release

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Severity: 3Workaround is possible

In 5.4.0, there is a new bug. If you activate a OVRCameraRig in the Start method, it latches the latest tracking pose instead of the correct reference frame, resulting in a grossly tilted world.

To repro:
1) Download project
2) Setup CV1
3) Ensure VR mode is enabled and that Oculus is the preffered SDK
4) Enter Playmode

5) Observe tilted world

Regressed since
5.3.5p6

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