Search Issue Tracker
By Design
Votes
0
Found in
5.4.0f3
Issue ID
824295
Regression
No
Particle system does not emit particles when Emission Bursts Min is 0 and Max is less than 16
Steps to reproduce:
1. open ExampleProject
2. open scene "test"
3. select object "Emission MIN=0 / MAX=15" from the Hierarchy and Simulate Particle Effect. Notice: no particles appear.
4. select object "Emission MIN=0 / MAX=16" from the Hierarchy and Simulate Particle Effect. Notice: particles appear.
Expected behavior: Particles appear on both simulations.
Actual result: Particles don't appear when Emission Burst Min is 0 and Max is less than 16.
Reproduced with: 5.5.0a6, 5.4.0p2, 5.3.6p2, 5.2.5f1.
Note:
-the only difference between two objects is in Emission settings.
-Particle System seems to work as expected when in Emission settings Burst is set to MIN > 0 or MAX >=16.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Add comment