Search Issue Tracker
By Design
Votes
0
Found in
5.4.0f3
Issue ID
825125
Regression
No
Render Texture with an alpha channel causes visible text or image become transparent
Repro steps:
1. Open "UnityArtifactsTest.zip" project
2. Load "TestScene" scene
3. Enter playmode
4. Observe that white box which is moving behind the red opaque box is visible through text and images
Note:GIF attached
Actual behavior: Render texture with any visible artifacts from scaled text/images become transparent
Expected behavior: Render texture with any visible artifacts from scaled text/images should not become transparent
Reproduced on: 5.1.4f1, 5.2.4f1, 5.3.6p3, 5.4.0f3, 5.4.0p1, 5.5.0a6.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime
Add comment