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By Design
Votes
0
Found in
5.4.0p2
Issue ID
825135
Regression
Yes
Switching the graphics API creates 155 errors in the "Multistory Dungeons" asset
Switching the graphics API creates 155 errors in the "Multistory Dungeons" asset
1. What happened
Opened the "Multistory Dungeons" asset from the asset store, changed the graphics API (e.g. Metal -> GLCore, or vice versa) and noticed 155 errors in the console window. The project seems to be working fine.
2. How we can reproduce it using the example you attached
- Download and open the attached project (Demo_01 Scene);
- Go to Player Settings and change the graphics API and see the 150+ errors in the console window.
Error message: "This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform."
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Elideb
Dec 02, 2016 10:34
If this is the same issue that affected our project, it is caused by using a MeshCollider in a GameObject with negative values in its scale. If that's the case, Unity now requires the mesh asset to be imported with Read/write enable set to true.
I've created a script to help identify prefabs presenting this problem. It can be adapted to look into scenes, too.
You can chek it here:
https://github.com/Elideb/UnityInvertedMeshColliders/
Jens_Restemeier
Oct 21, 2016 12:09
Ok, then, "Resolved by Design", what IS the design? What was the problem? How is it resolved?
We have this on colliders that are never read other than by the collision system so shouldn't be readable.