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Status: Fixed in Unity 5.5.0

Votes

1

Found in

5.4.0f3

Issue ID

824499

Regression

Yes

[iOS] Application.isShowingSplashScreen always returns 'true' when the splash screen is disabled

iOS

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 3Workaround is possible

Steps to reproduce:
1) Open the latest attached project.
2) Build for iOS.
3) Run on a device via Xcode.

The output of Application.isShowingSplashScreen is logged in the console every 2 seconds. If Unity's splash screen is disabled in the player settings, Application.isShowingSplashScreen still returns 'true' all the time.

Reproduced on:
5.5.0b1 (a1a6aa72859d), 5.4.0p2, 5.4.0f3

Did not reproduce:
5.3.6p3, 5.2.4f1 (although 'true' is still returned for the first few seconds after the app launch even though no splash screen is visible)

Devices:
iPhone 6+, iOS 8.0
iPhone 5, iOS 9.2

Comments (2)

  1. B09b702deefccb062df2c898286eec3e?d=mm

    tessellation

    Nov 15, 2016 19:56

    Personal edition and it doesn't seem to show a splash screen at all yet isShowingSplashScreen is true.

  2. B09b702deefccb062df2c898286eec3e?d=mm

    tessellation

    Nov 15, 2016 19:55

    I just reproduced this on iOS with 5.5.0b11

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