Search Issue Tracker
Fixed in 5.5.0f3
Votes
0
Found in
5.3.6p1
Issue ID
825230
Regression
No
Changing display resolution on Windows standalone deforms full screen player
How to reproduce:
1. Open the attached project and the only scene in it.
2. Build for Windows standalone using default settings.
3. Run the build on full screen.
4. Change the screen resolution (for example form 1920x1080 to 800x600).
5. Go back to full screen build and notice how the application is either stretched or cropped depending on the new resolution.
Expected behavior: Application is updated depending on new resolution while running in full screen.
Actual behavior: Changing display resolution on Windows standalone deforms full screen player.
Reproducible: 5.2.4f1, 5.3.6p3, 5.4.0p2, 5.5.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment