Search Issue Tracker
Fixed in 5.5.0f3
Votes
0
Found in
5.3.6p1
Issue ID
825230
Regression
No
Changing display resolution on Windows standalone deforms full screen player
How to reproduce:
1. Open the attached project and the only scene in it.
2. Build for Windows standalone using default settings.
3. Run the build on full screen.
4. Change the screen resolution (for example form 1920x1080 to 800x600).
5. Go back to full screen build and notice how the application is either stretched or cropped depending on the new resolution.
Expected behavior: Application is updated depending on new resolution while running in full screen.
Actual behavior: Changing display resolution on Windows standalone deforms full screen player.
Reproducible: 5.2.4f1, 5.3.6p3, 5.4.0p2, 5.5.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view is rendered black when using Pathtracing on a HDR display
- Skinned Sprites fail to render after being brought to a new scene when using DontDestroyOnLoad in the Player
- Area selection remains visible in Scene view when using non-standard pointers and moving the pointer outside the Scene view
- Change Editor Version dialog box doesn't immediately open when it is closed and opened again
- [Cinemachine] Camera jitters when following a moving object
Add comment