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Fixed in 2018.1.X
Votes
3
Found in
5.4.0f3
Issue ID
821730
Regression
No
Crash on "GameObject::ActivateAwakeRecursivelyInternal" using "Undo" function
Reproduction steps:
1. Open the attached project.
2. Open the "Scenes > TestAnim" scene.
3. Expand the "Spider" game object in the hierarchy.
4. Select "Body" game object.
5. Go to "Window > puppet2D > Skinning" and click "Convert Sprite To Mesh".
6. Click "Yes Overwrite" if new window pops up.
7. Go to "Edit > Undo".
8. Editor crashes on:
0x000000014004A30C (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x0000000140BCCFF6 (Unity) ObjectUndo::Restore
0x0000000140BC9D40 (Unity) UndoManager::Apply
0x0000000140BCA2DB (Unity) UndoManager::Undo
0x0000000140E39082 (Unity) ExecuteStandardMenuItem
0x0000000140E2E3DF (Unity) GUIView::ProcessEventMessages
0x0000000140E2FF5A (Unity) GUIView::GUIViewWndProc
0x00007FFF64AC1169 (USER32) DispatchMessageW
0x00007FFF64AC0C97 (USER32) DispatchMessageW
0x0000000140E3D8B9 (Unity) FindMonoBinaryToUse
0x0000000140E3EF4C (Unity) WinMain
0x00000001415BCA40 (Unity) strnlen
0x00007FFF64928102 (KERNEL32) BaseThreadInitThunk
Comments (3)
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Muaaz
May 03, 2019 07:31
Unity is not even opening for the current project.
NutNoll
Sep 20, 2018 07:43
Also this may happen if you accidentally forgot to remove the part of your code and set it into a infinite loops of 'for loops' them calculating and spawning gameObjects (in-game). Serious "Oops!" as some might say.
(25 + 25) * infinite = enough objects to crash unity and give you this issue.
Martian-Games
Jul 27, 2018 10:21
This may happen if you Instantiate a prefab on Awake which in turn instantiates another copy of itself recursively.