Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0f3
Issue ID
818506
Regression
Yes
GrabPass with "Queue" = "Transparent +1" unlits the surface of unrelated object on certain camera angles
Reproduction steps(GIF attached):
1. Open attached project.
2. Select "Main camera" game object.
3. Go to "GameObject > Align View To Selected".
- "Cube" game object gets black.
4. Select "Cube(1)" game object.
5. Toggle off "Mesh Renderer" component in the Inspector.
- "Cube" game object gets gray.
6. Toggle back on "Mesh Renderer"
7. Rotate the Editor camera around until "Cube" game object gets gray.
8. Repeat steps 2 and 3.
9. Open "ErrShader" shader.
10. Comment line 14 ("GrabPass { }") or change "Transparent + 1" to "Transparent" in line 9.
- "Cube" game object gets gray.
Regression introduced in:
* 5.4
Resolution:
When specifying queues you need to specify them without spaces. The parser currently does not handle spaces properly.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment