Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0b2
Issue ID
923683
Regression
Yes
Clicking on a prefab while in play mode calls Awake on that prefab continuously
Clicking on a prefab while in play mode calls Awake on that prefab continuously
Repro Steps:
- Download the Tanks project form the asset store: http://u3d.as/jH2 (or used the attached project)
- click play
- while in play mode navigate to -Complete_Assets/Prefabs and click on the CompleteTank to inspect it
notice the scene getting spammed with inactive tank explosions (which are called don Awake() in the TankHealth.cs script.
You can go further and add a Debug to TankHealth.cs in the Awake() function to see how many times it gets called.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
This is a duplicate of issue #916482