Search Issue Tracker
Fixed in 2017.1.0f3
Votes
0
Found in
Issue ID
923670
Regression
No
[Auto][PLM] Lightmap indices of 4K Lightmaps are assigned incorrectly
4K Lightmaps look corrupted when generating lighting with Progressive Lightmapper in auto mode
Steps for reproduction:
1) Download the project below and open the scene `s1`
or
Create lightmap static cube and plane with a baked light
2) Ensure that lightmap resolution is higher than 70 and lightmap size is set to 4096
3) Generate lighting
4) Observe the bug
Notes:
- Not a regression, it was always like that since the introduction of progressive lightmapper
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Field is still marked as changed when changed back to its default state in UI Builder
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
Add comment